<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Sheng Li</style></author><author><style face="normal" font="default" size="100%">Tingting Jiang</style></author><author><style face="normal" font="default" size="100%">YongHong Tian</style></author><author><style face="normal" font="default" size="100%">Tiejun Huang</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">3D Human Skeleton Data Compression for Action Recognition</style></title><secondary-title><style face="normal" font="default" size="100%">IEEE Visual Communications and Image Processing, VCIP 2019, December 1-4</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2019</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">https://doi.org/10.1109/VCIP47243.2019.8965920</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">IEEE</style></publisher><pub-location><style face="normal" font="default" size="100%">Sydney, Australia</style></pub-location><pages><style face="normal" font="default" size="100%">1–4</style></pages><language><style face="normal" font="default" size="100%">eng</style></language></record></records></xml>