<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Liu, Jianfei</style></author><author><style face="normal" font="default" size="100%">Shuixiang Li</style></author><author><style face="normal" font="default" size="100%">Yongqiang Chen</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">A fast and practical method to pack spheres for mesh generation</style></title><secondary-title><style face="normal" font="default" size="100%">Acta Mechanica SinicaActa Mechanica Sinica</style></secondary-title><alt-title><style face="normal" font="default" size="100%">Acta Mech Sinica-Prc</style></alt-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">advancing front</style></keyword><keyword><style  face="normal" font="default" size="100%">bubble packing</style></keyword><keyword><style  face="normal" font="default" size="100%">circle packing</style></keyword><keyword><style  face="normal" font="default" size="100%">domain</style></keyword><keyword><style  face="normal" font="default" size="100%">finite-element mesh</style></keyword><keyword><style  face="normal" font="default" size="100%">front</style></keyword><keyword><style  face="normal" font="default" size="100%">mesh generation</style></keyword><keyword><style  face="normal" font="default" size="100%">mesh sizing function</style></keyword><keyword><style  face="normal" font="default" size="100%">nonobtuse triangulation</style></keyword><keyword><style  face="normal" font="default" size="100%">parametric surfaces</style></keyword><keyword><style  face="normal" font="default" size="100%">sheltering operation</style></keyword><keyword><style  face="normal" font="default" size="100%">size</style></keyword><keyword><style  face="normal" font="default" size="100%">sphere packing</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2008</style></year><pub-dates><date><style  face="normal" font="default" size="100%">Aug</style></date></pub-dates></dates><number><style face="normal" font="default" size="100%">4</style></number><volume><style face="normal" font="default" size="100%">24</style></volume><pages><style face="normal" font="default" size="100%">439-447</style></pages><isbn><style face="normal" font="default" size="100%">0567-77181614-3116</style></isbn><language><style face="normal" font="default" size="100%">English</style></language><abstract><style face="normal" font="default" size="100%">Sphere packing is an attractive way to generate high quality mesh. Several algorithms have been proposed in this topic, however these algorithms are not sufficiently fast for large scale problems. The paper presents an efficient sphere packing algorithm which is much faster and appears to be the most practical among all sphere packing methods presented so far for mesh generation. The algorithm packs spheres inside a domain using advancing front method. High efficiency has resulted from a concept of 4R measure, which localizes all the computations involved in the whole sphere packing process.</style></abstract><accession-num><style face="normal" font="default" size="100%">WOS:000257711000009</style></accession-num><notes><style face="normal" font="default" size="100%">327dyTimes Cited:24Cited References Count:23</style></notes><section><style face="normal" font="default" size="100%">439</style></section><auth-address><style face="normal" font="default" size="100%">Peking Univ, Coll Engn, LTCS, Beijing 100871, Peoples R China</style></auth-address></record></records></xml>